![]() The enemies you face definitely hold up their part of the action gameplay as well, Halo 2 throwing in three major types of opposition each with their own unique approaches to combat and weapon types. The music is also more of a present force to back the combat properly, the game definitely breaking away from the natural instrument focus in the original to further embrace rock and explosive orchestral arrangements but still knowing when a moment is better backed by something that can draw out the mystery of an alien location or the calm respite between action-packed moments. Ancient temples, advanced alien structures, natural jungle areas, human cities, and huge battlefields full of vehicles all crop up as you progress, the game doing an excellent job of diversifying its location design both in practical means like how it effects the gameplay and in the visual design. There is a section where you ride horizontal elevators across open water a few times that borders on feeling samey, but most of the adventure has you explore areas where each new room or open area offers different sight lines, cover, and mixtures of enemies. One big improvement over the first game is that each location in Halo 2 is unique, and while it is more linear in how you progress through them, there is much less repetition in room and area design. Swapping between Master Chief and the Arbiter based on their point in the story, the player fights on Earth, a space station, alien worlds, and of course the artificial world built on the second Halo installation. Known as the Arbiter, this alien is tasked with taking down Covenant traitors, but soon he learns the truth of Halo’s purpose as well and ends up on a path more fitting for his role as the second character you control during the campaign. An Elite soldier in charge of the Halo operation has been branded a heretic for his failure, and to repent for his inability to protect it, he is made into a weapon of the prophets. Master Chief, assisted by the AI Cortana, returns to Earth to help in the defense efforts, but someone else tied to Halo has been sent down their own path. The Covenant believed the Halo to be the key to a Great Journey of ascension while humanity had learned its true purpose as a means of wiping out all life, and The Covenant aim to get revenge for losing out on their chance to use Halo by attacking humanity on its home planet. While Halo 2 is an iterative sequel in many ways, this science fiction first-person shooter aimed to take everything that the original did and do it better.Īfter the destruction of the Halo superweapon in the first game, the relationship between Earth and the religious alliance of alien species known as The Covenant has become more heated. ![]() Two playable characters in the campaign, dual wielding now allowed players to use two smaller guns at once, and the setting for a good part of the adventure would be on a second Halo. However, allowing you to play the game online with friends or against random players wasn’t the only big step up from the original Halo, as the sequel seemed to, quite appropriately, try to take everything the original did and double it. After the first Halo game was such a phenomenon that the term “Halo Killer” was coined to describe anything that wanted to be the next big thing, one question emerged: how could a sequel “kill” the first Halo? One big step taken was the implementation of online multiplayer, Halo 2’s implementation of it ushering in console game online play becoming practically a necessity for any multiplayer focused title.
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